![]() After decompression, the RSC data in particular, cannot always be reliably identified from what i have seen, so i have left all blocks thus far compressed until i can further determine which types of files are specified by the various id values. Also i have not built a file name table yet so that i can convert the file hashes to readable names. There are various flags in the file table and resource headers i have not deciphered yet. Unfortunately i have not been keeping up with the GTA4/RAGE engine research being done on other forums, so i am a bit behind at the moment on how a lot of the internals work, thus i am researching and reverse engineering things as i go. For now i have just done a raw extraction of the individual file blocks.
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